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Back home in Cheyenne, Wyoming, when I was working at the local counter-culture record store Ernie November, we had a racy poster in the window of some near-naked ladies and a short man covered in bubbles. Cowboys and tourists were always complaining (to the cops mostly, never facing us inside, of course) but my manager Keith, in all his heavy metal defiance, refused to back down. Until Mayor Spicer got involved. He acknowledged that he could not force us to take down the poster legally, but it would be in the store’s best interests to do so, wink wink. Old boy politics are how it’s done in mineral-rich Wyoming, and I learned a valuable lesson in knowing when to give up the fight.

Quitting in general is an acknowledgement of failure, regardless of the circumstances. With video games, quitting is especially onerous, given the monetary and hourly investment. Others have it worse, of course. Pity the poor tester that is damned to headbutt a pony at the same wall a thousand times for 18 hours a day just to make the ship date. If only she could quit! Shovelware is the kind of game that only a sadist completes, but what does it mean when someone paid $60 to put nearly 40 hours into a title without any sense of engagement or achievement, just going through the motions with little interest in completion? There are those who can drift away from a game, move on, start something new. I and many others prefer to see things through to the end, so to quit a game is a decisive act of cutting away.

Quitting is made more difficult when the game is Mass Effect 2. Universally adored, held up as the foremost single-player space opera experience for current gen hardware, I could find nary a negative word about it outside of a comments section. Critical acclaim is the authority figure hanging over me for ME2, demanding my allegiance and respect for such a fantastic title. Who am I to say no?

The word of others isn’t enough to force enjoyment, however, and though I’ve put much more time into the game than I would have liked I don’t necessarily regret it. I’ve been thinking a lot about ME2 and its various elements: sprawling cast of characters, in-game expository text, near-innumerable worlds and pretty space to explore, side-quests and main-quests, skill trees and stats management, conversational options, operatic narrative, and every now and again the many corridors through which to strategize yourself and your party. What amongst these delicious binary supplements could I possibly find fault in, let alone quit over?

Like many titles, there are several “games” contained within Mass Effect 2. Of the stats/equipment/mineral management, the strategic third-person shooter, and the choose-your-own-narrative, it’s the gamification of the story that most disassociates me.

The game-based aspects of the otherwise potentially compelling narrative include paragon actions, renegade actions, teammate conversations, and non-player-character subquests. After my forty hours with the Normandy, two distinct linear paths became apparent: the universe against you, Commander Shepard, which is the clearly constructed and linear element of the game; and your role as Shepard with regard to the various subordinates you collect, where you can play your relationships with these people in a good, evil or neutral capacity. Through character creation, conversation trees, and cutscene-applicable actions, I am meant to be engrossed in the narrative as a participant rather than observer. This isn’t exactly a new goal on behalf of Bioware and many other publishers, and other smarter and more eloquent writers have gone on about the subject of choose-your-own-adventure style video games and multiple endings, so I can speak only to my own experience.

Surprisingly, I am no Space Commander. I’m just a man lookin’ to shoot some shit and get lost in a tale. As an individual then, when I am thrust into a situation between warring races or a monetary dispute on some planet, I am presented with conversation options that don’t exactly jibe with my own personality. How could they? There are currently many more personalities than the game is capable of presenting conversational options for. Instead I am given a boilerplate of responses, tinged with Commander Shepard’s point of view, which, after every conversation, serves only to remind me that I am not Commander Shepard. This is first hinted at when the game nudges me to be concerned about Shepard’s facial scarring, a byproduct of the recomposition of his entire cellular structure, when really I think they look pretty sweet.

Later, after a confrontation between two female crew members who do not get along, I am expected to break up the fight and pick a side. But I don’t really care for either of them, because deep down I know I can always choose the other side later in an alternate dimension/play through, and as such neither is the established narrative. The more I nudge myself into the corner of one or another, the more I feel like this sort of narrative structure is built to serve the game when I feel it should be the other way around. The game is the narrative, and theoretically, the player is writing it, or at the very least assembling it from the scattered parts occasionally presented before the player. “What would you say?” ME2 asks, and does its best to provide. As a player and reader of this game I lose all sense of imperative with this nebulous set of choices though, since the story is trying to be everything to everyone. The problem is I wouldn’t really say nor do any of the things you’ve offered me to choose from (except for maybe those grayed out ones, which are inaccessible because I have not chosen paragon/renegade side with enough conviction, or am required to play again from the beginning).

The wall between player and narrative, which this sort of story-structure and narrative-gameplay seeks to tear down, is reinforced as the player realizes that there is no narrative without her interaction, and because of the limitations of recording audio, writing multiple conversation paths, etc., the seemingly infinite nature of the player-character creation process becomes starkly hobbled. No two characters seem to interact without my presence. No one talks about the other members, unless it’s a scripted catfight that you must break up or something that serves the locked storyline of the “Universe vs. Shepard”, and even then it’s about choosing sides for a blip, then the story goes back on course. What is sold as an unlimited narrative quickly reveals itself as not only linear, but devoid of nuance, because the player-character is supposed to contain, experience, and relish in all possible narrative dramas and tension. Because this game wants to be all things, I am left with cardboard character types, dialectical conversation options that restrict true depth to two degrees of reaction, and what most ejects me from the feeling of immersion: slithery wandering eyeballs and nigh eternally-uncomfortable character models.

Mass Effect 2 presents the narrative as something completely engrossing and engaging. As there is an uncanny valley in reaction to computer-generated, almost-lifelike human models, there is something similar in the narrative that tries to approximate human free-will. A game can’t model free will for the player, it can’t even do it for the non-player characters, and the harder it strives to contain all options for the player the more obvious the seams in the narrative and disengaging the few available options. Rather than given the outline for a story with a few blanks I am allowed to fill in, I feel more engaged with a narrative “on rails”, so to speak. Forget the illusion of choice and tell me a story that I can relate to, not an endless sea of meaningless options that the player is obligated to slog through.

These types of open ended stories become exercises in narcissism, which, maybe, all games are fundamentally. To have it thrust into my face so blatantly feels pretty strange. All of your side characters exist only to be utilized by you. When your assistant tells you that one or another of the crew members isn’t feeling too hot, and they open up to you, a new mission is created through which you will again choose paragon or renegade. These sidequests ostensibly serve to open up the backstory of your many co-universe-saviors. But I am not allowed to learn about these characters, and their actions, and how they might influence the narrative, because I have to bring the paragon/renegade action to the table. I have to influence every point of divergence within the storyline, but since Bioware can’t possibly compensate for each of these points and their many possible outcomes, my companions feel hollow and meaningless. I am meant to believe that I am leading this narrative, but my choices are inconsequential. I can force this character to act in a moral or immoral way, but since both options exist and can be read by the player, it makes the character hollow and uninteresting.

Ultimately, this is why I quit. There is no story without character, and the characters are ill-defined so that the player can ostensibly experience the narrative of their choosing. A thousand possible tales live under the shell of a rather generic interstellar blockbuster (with copious amounts of background exposition). Really, I wouldn’t be so wound up about the story if it wasn’t so much dialogue to wade through, mirroring the amount of time spent resource-hunting, aka holding down the left trigger while moving a set of crosshairs around a wallpapered planet waiting for the squiggly lines to rumble my controller. You have to do this to get Palladium and junk, which you need to make your character’s weapons and biotic (aka psychic) upgrades. Fine, I understand the concept and it is sound, but also, it is tedious. It’s worse than tedious, as it taps into the desire to be completionist as well (the same desire that is tapped by the multiple choice conversations). This is the video game equivalent of paying your bills, but with a barebones interface and a tinge of haptic response as a reward which does not equal the amount of time invested.

Oddly, Fallout 3 attempts a lot of these same open-ended actions in its storytelling and causes a lot of the same friction, though I feel it is more successful at the bottom line. An old creative writing trope is that one should “show, and not tell” in their writing. Fallout 3 to me is a game that excels in showing, through environments, props, and set pieces. I don’t feel compelled by reading about an ancient race or the history of a space station in the pause menu, but coming across a corner of a near-obliterated DC museum where empty tin cans and broken toys surround a tiny skeleton, suddenly the wasteland comes to life for me.

Don’t mistake me; the wasteland is no paradise of gaming with its waxy faces and immersion-breaking glitches. Rather, it’s a flawed but expressive world that presents narrative threads for you to experience, but at your pace and interest in a world crafted to let stories emerge. ME2 is sparse environments peppered with assigned reading and forced conversations I would avoid in real life, occasionally broken up by space battles. As the game world attempts to contain galaxies, I find it frustratingly limited.

This wouldn’t feel so monumental if the game wasn’t universally heralded as a masterpiece of the medium. Every aspect of ME2 touted as an example of the power of gaming feels, to me, like a shortcoming. There are people who want their games just to be games, without narrative, and those who crave a profound exploration of what it means to be human through gaming, and both opinions are valid. I feel that video games can accomplish both, but not through a “Choose Your Own Adventure” model.

A satisfying narrative isn’t about telling every story in at once, but letting one story do all the work for a large, abstract idea about the nature of human existence. For me, Mass Effect 2 has failed in this regard, and as a result I have quit this metacritically near-perfect game. I have fought the good fight against the Reapers but can no longer stomach it, despite all my gamer instincts crying out otherwise, despite Amazon, who keeps rejecting the game as a trade-in, despite the universe as a whole. I may not able to shake the discs but my resolve to quit cannot be deterred.

Levi


Another one up on BOMBlog. I really enjoyed this book, I hope that comes across. Names were changed to protect the innocent.

Levi


I just started googling (try and stop me Google! Oh wait please don't...) around to find a nice picture of Rebecca Wolff's latest novel The Beginners for this little update, and it's apparent that this book is receiving short shrift, or undue negative reaction, from much of the inter-world. I remember doing a little review research before I really dove into my own thoughts on the book and the reaction seemed to be a few variations on the theme of "this is supposed to be a Young Adult novel?!!?!?!?" Because there's some heavy descriptions of sex in the book, and you know how parents are. Whirlybirds.

Anyways, I wrote a bunch of words about the book which you can now check over at BOMBlog, and while I suppose I can see where a lot of these parents are coming from in terms of the possibility that their child might read such sexually charged words, I can only counter thusly: there isn't much really in this book that hasn't been said or thought about by a 13+-year-old and her friends already. It might not be the easiest book in the world for that age-group but I found it compelling and a joy to read, so whatevs kev.

Read the thing and let me know what you think! Here's a nifty youtube video for the book as well.

Levi


The first show I can remember going to, of my own volition, was for a local Cheyenne band called Forgotten Realm. I had to talk my best friend Ryan into tagging along. Even though he owned a White Zombie CD, Ryan was fairly reluctant to dabble in the local metal offerings, with good reason, in retrospect. We were already in the lowest level of high school, and though it came a little late for me and wouldn’t stick with Ryan, heavy/alternative/punk/hardcore music finally started taking root in my gut. I was tractor-beamed in by the shirts, logos, and sure, the moshing. I don't recall much beyond going to this concert: the disarmingly bright main lights of the community house at Lions Park, a lot of older people I’d never seen before, wondering when I would have to meet my mom outside, and figuring out that metal, at this point, was beyond me.

Since then I've always been intrigued at the resilience of the metal scene in Cheyenne. I've worked at Ernie November, the best local record store of all time, run under the captain's gaze of Keith Coombes. Through him and the store, like so many others, I peered through the periphery of Cheyenne's metalsmiths.

Keeping one foot in the scene while navigating whatever bullshit I was more personally invested in, I've always respected what those players have been capable of. With some distance and time behind me now, I see my hometown's capabilities are emergent and singular, and one of Wyoming's strongest metal assets roars on as Reproacher.

They're not really a secret around there. If you pay any attention to the music or bar scene then you are most likely acquainted with one of the band's members. Proximity can make criticism difficult, because if you step on one toe you step on them all. Surprisingly hypersensitive players often rent apart the other local scenes, but I’ve always found the majority Cheyenne’s beardos to be supportive and tight-knit.

All that said, I came to Reproacher pretty late in the game. The only other active-ish Cheyenne bands I know of at the moment are 666 Pack, featuring my former boss and my current brother, and Plaguehammer, with the aforementioned sibling and Reproacher front man Joel Funk. Through the magic of social media I was pointed towards their latest demo via bandcamp, Tape MMXII.

Expecting mostly spikes and blasts, I was instantly intrigued by most every sonic aspect of this tape. Recorded in Utah according to the specs, there's a noisy AmRep grit to the strings, tuned low and grainy but still clear enough for the melodic elements to shine through. Joel's vocals show surprising range in their limited trifecta of rasp/growl/shout, which I expect to come accross as the compliment it is. Such dynamics in vocal range with this kind of music aren't always expected, and while an unfamilliar ear may just hear a longhair shouting about death and revenge or something, I found the vocals to find a fairly dynamic space within the limitations of the genre and recording. The songs aren't always pop in structure, often going off of whatever themes develop between chord pummelings. If I had any real sonic complaint it would be that the drums feel a little buried, I would have like a little more snap in the snare, though the cymbals are well-represented and the playing is spot on.

Every sentence I half start begins with something like "for a Cheyenne band/record, this is really good". But the truth is that Cheyenne metal has been percolating for a long time and the talent is clear. Throughout MMXII a variety of heavy styles and elements are represented competently, but beyond the competency is the kind of metallic despair often captured by bands like Breather Resist. Smart without showing off, interested in the spaces between parts and melodies (even of those spaces are molecuarly thin due to speed), what I like best about this record is that allows itself to expose the sonic attitude of bleakness but doesn't wallow in it. This isn't a band that exists solely for its buddies to beat each other up to, I sense deep-rooted artistic merit and expression pouring, oozing, and snarling frustration as well as vulnerability.

The cover of the tape/itunes art is a high-contrast still from There Will Be Blood, D-D Lewis rolling with the handlebars and a 1%-style fuck-you grin. Reproacher's music rides the auditory wave of instant revulsion that wells up in me when I see shit-eating grins like this, on the faces of monstrous men cutting swaths through humanity. Plenty of dark bands play well the performance of darkness, but I feel the void in Reproacher's music, and it's refreshing.

RIFL: Tombs, Helmet, Deadspeak, fucking shit up


This website, though paid for, has gone sadly underutilized as of late. Let's try to correct this.

Theoretically, I could throw random, meaningless updates at you. I do not know how many folks have looked at the book Singularities, available below, according to statistics, because I don't want to look at the statistics. For the same reason that comments are not enabled. It's nothing against you, though I'm sure that if comments were available, the waste of the land would be palpable.

Comments on the facebook have been sweet, but overall the project cannot really be viewed in terms of success or failure. There was no money involved and I refuse to look at any other number that might be deemed significant. There is no blog chatter but then again, why should there be? It's not like I sent it around. I should send it around. It's really pretty.

What is success for a poet? I was just listening to the Bullseye podcast, and New Yorker cartoonist Roz Chast was going on about the decisions she could have made to further disappoint those around her, becoming a poet being foremost among them. As a livelihood, sure, but few poets who actually have to earn a livelihood actually consider it coming from their poetry. You're either in or you're out, poetry as a job would be hell regardless:

Business cat: I'm going to need 300 lines on the correlation between death contemporary live, without any mentions of potentially dated technology or other references, preferably in a non-narrative L=A=N=G=U=A=G=E-ish style by 5pm this friday.

Poet cat: Shouldn't have bought that boat.

On this note, should I spent $100 entering contests I won't win? The eternal struggle. And on the topic of jobs, mine is great. Thanks.

I don't know that this is really working, next time, let's talk about some records.

Thanks.

Levi
A little bit of new action over at the always awesome Kill Screen. If you can guess the roommate, I will send you a prize! The prize might be nothing.

Have you checked my book yet? STEAL MY BOOK!



Many lunar cycles ago, I wrote 100 one-line poems because John Yau did. I posted them on the old blog machine because that's what you did then, and my good friend and excellent graphic designer Dylan Lathrop took it upon himself to layout and design the poems as a lil' chapbook. Unfortunately, I didn't have the funds then nor do I now to print up physical copies only to have them languish under whatever I'm sleeping on. And I'm way into this whole internet thing.

So as a way of testing the boundaries of my website and the various methods of distributing books in this terrifying new age, here is a PDF of the entire chap for you. It's called Singularities because, you know, they are singular poems (sort of) and they all lead into the void.

Read it online below, download it here for your iTabletDroidFaceMachine, print it out and bury it outside in effigy for a bountiful harvest.

Let me know what you think via email transmission at these coordinates: rubeck [izzat] gmail [dizzot] com

Spread the word if you are so inclined. And thanks for reading!

Levi




Another piece of mine is up, this time on and with the poet Peter Gizzi. After many emails and a Saturday morning chat, here are a lot of excellent words for you to go over.


The good lads and ladies over at The The have posted my review of Robern Duncan's The H.D. Book. It's a review of a book about reading other books! It's all there's left to talk about. Except maybe the new Future of the Left EP...


Young Widows, In and Out of Youth and Lightness

At first, In and Out of Youth and Lightness let me down. As my most anticipated record of the year it couldn’t help but let me down. The fault is mine, as expectations are guaranteed to shiv you in the kidney for thinking anything else would happen.

The songs were too slow and too few. “Future Heart” was the grimiest track off the record but it had been released as a single, and video, at least a month ahead of time. When the first song off a highly anticipated record meets the hazy standards my scumbag brain had already set, dread follows in the wake. Of course they’ll lead with the fiery jam, that means the rest will be… lackluster, at best.

This is all retrospect, of course, on my own intangible emotions surrounding a platter of vinyl in which I’d invested way too much without hearing a significant percentage. But in the four years I’d lived in New York to that point, I had seen the band five times. I can only think of one other group I’ve seen that many times and they have most certainly failed me at the same point in their career. Those early feelings of dread surrounding In and Out of Youth and Lightness stem from the last few shows I had seen. Clearly Young Widows had been touring their axles to shrapnel by this point, and they seemed weary. Plus, the venues weren’t necessarily getting any larger, except for their opening stint for Russian Circles, an instrumental band. They seemed tired, but not in an obvious way. Old Wounds had been literally played out for them at this point, and they were hungry to spread out. But by this point it was the Old Wounds tracks that anyone familiar with the band had finally had a chance to appreciate, so as showmen, they were locked in.

And though it pains me to consider, one of the last shows I’d seen of theirs, they seemed burnt out, though I recognize now that I was probably a little over-saturated as well. They played with Helms Alee, I was probably as excited to see this first time as I was for Young Widows at Death by Audio when they were live taping for elements of Old Wounds. Helms Alee shattered my world view in many ways. I now know that I need a Verellen amplifier, if not two, as maximum volume. Young Widows seemed acoustic in comparison. Their new songs felt gaunt and hollow. I left certain that I needn’t see them again until the album after In and Out of Youth and Lightness.

Don’t get me wrong, Young Widows have the right idea with regard to their live show and its aesthetics. They command the lights from the stage, sweat through strings, and push their wall of Emperor cabs beyond comfort. Talking is kept minimal, introductions are a tertiary thought, and when the lights are off the show is over. This command of their performance space is impeccable.

But it’s that very show that couldn’t quite service the songs of In and Out of Youth and Lightness. Ten months after the fact, I am realizing what is happening in this album, and how much of it wasn’t translated through live Young Widows. The mistake is mine, of course—I wanted to rock the fuck out, but this isn’t Breather Resist anymore. Reading through reviews, online gossip, and interviews with Evan and the rest of the band, the obvious undercurrent of this album became clear. After some time spent burying my expectations, I am finally able to approach In and Out of Youth and Lightness and appreciate its mood.

Mood being the key term, something Evan had talked about before with regard to a question I indirectly asked him via an online guitar magazine. He said he wasn’t interested so much in collaboration, or even a million different guests or instruments, but rather a “mood”. I don’t know that I can even really identify the mood or what purpose that would serve, but it’s not rocking the fuck out for its own sake.

My Disco, a band from Australia that Evan has referred to as the “future of rock music”, was a key component to understanding Young Widows as they stand now. They too operate in the field of mood, as it can serve a song beyond melody. Their songs can be mistakenly dismissed as repetitive or simple, but seeing this band live is like experiencing a constant influx of cell-shaking radiation. Taking a cue from Off Minor, once started, the band didn’t stop. Tempos shift and songs changed but there was not a single moment of silence to behold. It was easy to dance but I was transfixed by how keyed into each other the band was, operating as a single unit with a primary objective, this performance. No chit-chat, song titles, each element executed in telepathic pandemonium and steady beat. At the end they gave a short bow and applauded the audience. It was a game changer, and to be honest, I can’t recall much of Young Widows set when they played afterwards.

Beyond that night, what Young Widows took from My Disco is this overarching sense of mood and structure. Old Wounds operates as a skronk-noise hit machine, each track clearly distinct in it’s scaffolding not only from each other but in many ways from themselves, with few elements that could be mistaken as a bridge, verse, or even chorus. This isn’t to say that moments encompassing the ideas behind these elements of song structure aren’t there, but for the most part melodies exist in their own right, take them and move on.

With In and Out of Youth and Lightness, structure isn’t embraced, and neither is something akin to simple pop melodies. Instead, each song feels drawn out, explored to the point of total awareness. This is what Young Widows gleans from My Disco, taking a little melody or line and again, not to say, uncomplex, but rather, twisting that line into distinct permutations. This is how they are approaching a distinct mood. And in many ways that mood is a rage, but choked down, repressed. This is a stifling record.

I can’t speak to the personal lives of any band member as I do not know them, and though they are intimidating on stage at the merch booth they’ve been nothing but generous. But some the motivation behind the mood of this record can be exhumed from the titles of the album and its songs. “The Muted Man”, “White Golden Rings”, “Right in the End”, “Miss Tambourine Wrist”—a union is falling apart. This is a difficult subject for a record, and not exactly something that comes out of a lot of hard rock, noise-centric bands in such a subdued way. The mood is checked, restrained anger and disappointment. Rocking the fuck out in this sentiment not only would have been the easy way out, rage against a crumbling relationship, the failure of a partner and one’s self, but that gesture would have been ultimately unfulfilling, I believe.

Having re-approached this record many times in the past few weeks I’ve realized first that it wasn’t made to fit my regular method of musical intake—walking to, riding on, and walking home from the train. For that listening experience, songs for me must be quick, dynamic, and constantly blaring for my attention. In and Out of Youth and Lightness is tired of fighting for attention. The skronk is turned down (but not off, and still delicious), the reverb almost acts like a fourth member of the band, and the chords are less prominent. Evan has always been proficient at layering his licks and picking, but this time we have something beyond a showcase of his (exceptional) pedal manipulation abilities. Every turn of the pick is deliberate, Jeremy’s drumming since joining the band has been the height of restraint that showcases power, and Nick owns the low-end which serves as the spinal chord of every track.

There’s swamp in this, an oxidized blues, blues beyond blues, profound confusion and disappointment. In and Out of Youth and Lightness is then the perfect title to encapsulate the transition into 20th century adulthood, something we don’t even have ceremonies to introduce anymore. Those we had are finally seen for their lack of sanctity and ease of dissolution. Every action on this record rings out and demands attention. Though it is quieter in scale this album needs to be played louder and pondered slowly. I was hoping for “Swamped and Agitated” parts 2 through 10 with this record, but something stronger was delivered. Crescendo-core does not reside here, instead, Young Widows are simmering, expanding their scope to something beyond the release of tension but the revelation within that tension. It took me too long to learn how to listen to this record but the band is clearly something beyond their influences at this point, and I can only hope that the lack of updates on their website does not indicate anything more than well-deserved downtime. I want to see what they can accomplish with their next mood, no expectations attached.

Levi


Ampere Like Shadows

As with Ampere’s many singles and splits, Like Shadows, technically their first full-length, thrives on brevity. Fittingly, their shows operate in a similar manner: they take place without banter, lasting less than fifteen minutes by a rule. This band does more in that time than many will throughout their career, but sneeze and it’s over.

Coming from the ashes of Orchid, Ampere is firmly rooted in the D.I.Y. hardcore mythos. Most of their songs are less than a minute, each a swirling mass of guitars, drums, bass, and vocals, distorted and laid on a foundation of squawking feedback. Though the tracks are fast and the instruments eviscerating, it would be a disservice to label this as grind, skramz, or screamo. Sure, elements from each reside, but Ampere is packed tighter, operating on breakneck timeshifts, creating something so dense that the only way to truly appreciate this album is through repeated listening.

Knowing that music of this nature can only hold attention for so long, Like Shadows starts with a lilting feedback intro before jumping at the listener’s throat. If you’ve heard Ampere before none of this is groundbreaking, but given enough listens their discography begins to show the shift in sonic eras. Their split with Sinaloa expanded the sound, allowing for some emotive buildups, work arounds, and melodic escape. Like Shadows isn’t the one where they finally break into antarctic electronics, rather, it feels that this release is the most heightened, on point, and refined that Ampere has ever been with the sound they began with.

What Like Shadows is looking to accomplish is an intense listener-oriented experience. All music is ostensibly linked in communication of emotion, and on the surface Ampere seems to be acting contrary to this desire, their daunting sonic palette and incongruous song structure serving as a barrier of entry. Past those walls, within the seemingly impenetrable action of every track, the listener is rewarded by deep, repeated listening. One starts to ascertain the band’s rhythms, tone, melodies, picking out words or reading along with the lyrics, until the metaphor of a title as seemingly simple as Like Shadows becomes apparent. Flickering, avoiding capture or strict definition, not even the absence of light caused by a surface blocking light but rather similar to those same shadows. This album challenges anyone who listens to sit down and pick apart the intricate cellular nature of each track as it writhes around your ears.

In that picking apart, I feel that Ampere has come closer to a sonic representation of frustration, anger, and release. At the end of Like Shadows the listener is exhausted, but for me it’s comparable to a runner’s high. Like that high, words can only do so much justice to this album, and you could have listened to it twice by this point. I might spin it again, but it’s so much sweeter if sat on for a week and given my complete attention, which is what Like Shadows ultimately calls for.
Full Disclosure:

I recently applied to write some reviews for an online music site (GUESS!), but alas, things were not meant to be. Their loss is DANGER HAZZARD's gain!



iceage New Brigade

On a mainstream level, “hardcore” is usually derided as a bunch of white boys screaming to themselves and each other. But just add blogger and suddenly a young group is flushed out into the world, still covered in birth-filth, adored and speculated over before they can stand on their own. Because of this, I didn’t initially trust the whirlpool of press around iceage’s debut LP, New Brigade.

After a sufficiently mystical intro of reverberated guitar-noise heartbeats, “White Rune” subtly drops in with long hallway vocals and bass. The band builds to a quick rhythm that dips and peaks throughout the record but stays fairly close to a higher register of beats per minute. Every sound has some degree of reverb attached, mostly apparent in the vocals and guitars. Such a deep voice washing over the warbling strings can’t help but bring to mind Joy Division, as cheap and easy a comparison as that might be.

Unfortunately, the album begins to feel worn about halfway through. Despite nearly every song running under three minutes I’m dragged along by the end, disinterested in the lyrics and wound down by the similar moves in each track. Structurally they aren’t exactly redundant, but the moves start to seem similar when stacked up against each other. For a group that’s also been held up to Refused this is a major stumbling block; then again Refused’s pre-Shape of Punk to Come releases were more promise than delivery. Interesting elements abound New Brigade, iceage’s members are musically competent and the songs shift in structure enough to keep me on board.

Beyond mere musical competency though, I’m not sure what this album is about. Maybe that’s the charm and the key to universal appeal, this shady atmosphere, the lack of lyrics in front of me, but I’m simply left unimpressed. As an album of potential iceage has crafted something of style but I feel a distinct lack of inspiration afterwards. I listen, and as soon as the record stops, I forget.

New Brigade slashes and burns its way through 25 minutes of vocal snot and studio grime, very taut and refined but still feeling loose. Speed, post-punk attitude, Revolution Summer, and the spirit of ‘79 reign throughout, everything here fits into my personal algorithm for bands to watch out for. In the end though, I’m left unmoved. iceage could be something powerful but I’ll wait for the next album before I commit.

Levi


Having since moved to Boston I've managed to erase all my phone numbers, find zero jobs, and do a shitload of dishes. Poor Gina broke her wrist flying an American Flag kite, which makes her an American Hero. Think about that!

But this isn't about dishes or Boston (though I haven't really been to Boston proper yet, just chilling in Somerville). Before I left Brooklyn there was a brief period where I was able to use my Brooklyn Rail press pass. The first and only such time, which was a real shame, to be honest. Matthew over at Beard & Brush asked me to take a gander at the Lyonel Feininger exhibit, and I did so, and from this came a thing I wrote.

Truly a fantastic exhibit, though I disagree with much of Roberta Smith's take on his late work. Maybe you can disagree with both of us!

I've been mulling over contact options... Maybe someday we can chat about it together.

Levi

Ben Pease, Vampire Survivor


I wrote some words about Ben Pease's Wichman Cometh, which have appeared almost as if by magic on the majestic BOMBlog. This would be an opportune time to point out my links up top there, including OTHER PLACES FOR DANGER, where you can put your digital finger over the space words which will put your eyes in front of a bevy of things written by me. Mostly about other stuff.

Buy Ben's book!

Finally, to engage most fully with Ben's tale, check the youtube trailer clip that I mention in my review.

My toe is healing!

Levi


Three gross starts and I'm already overthinking this. Here is a website where I hope to act a little more professionally than I do in other respects, but we can only imagine how long this will last. I've included the last post from ye olde blog, but I don't necessarily want this to function only as a blog. I'm a poet, writer, creative type, and ultimately a procrastinator. Procrastinist?

The latest I really have to offer is this Kill Screen review for the XBLA game Moon Diver. Few games have drawn out so many sighs from me. And writing this piece was an exercise in diplomatic negativity, which can be quite difficult for a review writer. I don't want to hate, but sometimes you have to, I suppose. My editor said it was "acerbic". Bingo. Disappointed by the game but thrilled to have written for such a rad magazine.

Let's see how well we can keep this up.

Levi
 
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